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Facilities are the building blocks of your home site.

About Facilities

Each facility will either allow you to produce needed supplies (items or resources) or provide other benefits such as allowing your survivors to recover from injuries, fatigue, or infection. Many facilities also have a maintenance/daily upkeep cost or require certain resources to fully function.

Every base has built-in facilities and empty facility slots. These empty slots can be used to build additional facilities, however the type of the slot (Large or Small, Indoor or Outdoor) determines what facilities can be built there. Some built-in facilities can also be cleared in case you want to build something else in its place.

The majority of the facilities can be upgraded, granting you access to a wider array of facility actions and passive effects. Some facilities will have knowledge requirements before they can be built or upgraded, and may also require these knowledge to keep the facility running and fully functional.

You can also install a Facility Mod into most of the facilities to improve their benefits or give them new ones. Some facilities must be upgraded before you could install a facility mod into them.

Note: The Materials cost of building and upgrading facilities will increase when playing on higher difficulties. The cost is determined by the Community slider. On the pages below the costs are described in the following format: Green / Standard / Dread / Nightmare / Lethal.

Basic Facilities

These facilities are located in every base and can't be demolished.

Command Center Facility Icon - Command Center.png Lets us spend influence to locate resources or survivors. Determines outpost limit. Upgrade to raise the limit and allow facility mods.
Storage Facility Icon - Storage.png A pile of all our stuff. Upgradeable.
Parking Facility Icon - Parking.png With the appropriate items, upgrade parked cars. We can also quickly grab vehicle supplies from our stockpiles here.

Crafting & Building Facilities

These facilities are your primary means for crafting and keeping your community, base, and equipment ready for action.

Workshop Facility Icon - Workshop.png Craft Explosives, Fix Weapons

Also lets us salvage weapons for parts, produce ammo for our resource stockpile, and make our own crossbow bolts.

Kitchen Facility Icon - Kitchen.png Craft Stamina Items, Produce Food

Also lets us ration food. Cooking skills let us prepare feasts.

Staging Area Facility Icon - Staging Area.png Speed Up Build Times

Also reduces facility maintenance costs to zero.

Forge Facility Icon - Forge.png Craft Melee Weapons, Materials, Parts

Metalworking skills unlock fearsome weapons and the ability to convert materials to parts with great efficiency. Construction skills unlock the ability to convert parts to materials.

Auto Shop Facility Icon - Auto Shop.png Craft Vehicle Upgrades, Craft Toolkits at a Discount

Vehicle upgrades transform most vehicles into badass apocalypse-ready versions of themselves, each with unique strengths. Crafts toolkits and advanced toolkits. Features bulk crafting capabilities, allowing us to create three of either toolkit for the parts cost of two. Passively improves fuel efficiency. Can spend parts to temporarily boost vehicle durability, or to reduce vehicle noise so that fewer zeds hear us driving.

Health & Sleep Facilities

These facilities are required for keeping your survivors healthy and well rested when they're not out scouting, scavenging or killing zombies.

Sheltered Beds Facility Icon - Beds (Outdoor&Sheltered).png Two Beds
Outdoor Beds Facility Icon - Beds (Outdoor&Sheltered).png Two Beds, Morale Penalty

Outdoor beds always have a morale penalty.

Infirmary Facility Icon - Infirmary.png Treat Blood Plague, Restore Health

Craft bandages and plague cure. Can produce meds. Also lets us craft painkillers, if we have water access.

Barracks Facility Icon - Barracks.png Four Beds

Resource Production Facilities

These facilities allow you to grow and produce essential resources your community needs.

Garden Facility Icon - Garden.png Provides 1 Food/Day
Still Facility Icon - Still.png Craft Fuel, Provides Base-wide Water

Also slightly boosts morale while water access is active. If you have a Trader as your leader, the Still can be upgraded to produce valuable luxury items for trade.

Farm Facility Icon - Farm.png Provides 2 Food/Day
Hydroponics Facility Icon - Hydroponics.png +3 Food/Day

Needs water and power to function.

Morale & Training Facilities

These facilities will help you to build up morale or help your survivors to improve their skills faster.

Fighting Gym Facility Icon - Fighting Gym.png Train Fighting, +20 Health

Also increases rate of Fighting improvement.

Shooting Range Facility Icon - Shooting Range.png Train Shooting, +20 Stamina

Also increases rate of Shooting improvement.

Latrine Facility Icon - Latrine.png Boosts Morale
Lounge Facility Icon - Lounge.png One Bed, Many Morale Boosts

Different ways to use available labor to boost morale.

Defense & Utility Facilities

These facilities can help you to keep your survivors safe and improve the quality of their life.

Watchtower Facility Icon - Watchtower.png Enables Armed Guard, Reduces Threat

Requires ammo and at least one armed survivor to function.

Rain Collector Facility Icon - Rain Collector.png Provides Base-Wide Water

While we have access to drinking water, morale will be boosted.

Generator Facility Icon - Generator.png Provides Base-Wide Power

Needs fuel to function. While we have access to electric light via power, morale will be boosted.

Solar Array Facility Icon - Solar Array.png Provides Free, Silent Base-Wide Power

Also gives the kitchen a bonus via hot water.

Haven Device Facility Icon - Haven Device.png One Big Siege, No More Sieges

We install CLEO in a high-intensity transmitter to keep us safe from zombie sieges.

Leader Projects

Leader Projects are only available when your community has a Leader. Each Leader Type unlocks one of them. Once they're built, they can still be used if the leader gets demoted or killed.

Armory Facility Icon - Armory.png Crafts Ammunition, Military Explosives

In addition to crafting any firearm rounds we need, we can produce ammo for our resource stockpile.

Sniper Tower Facility Icon - Sniper Tower.png Radio Unlock: Sniper Cover

This enormous defense facility passively reduces threat, while also providing an option to temporarily reduce threat even further using ammo. Supports two armed guards. Requires ammo and at least one armed survivor to function (or two for full effect).

Field Hospital Facility Icon - Field Hospital.png Heal All Injuries And Sickness

Enables passive recovery of Health and removal of trauma, injuries, and infection. Treats blood plague. Crafts plague cure and many other medical items. Can produce meds.

Trade Depot Facility Icon - Trade Depot.png Summons Traders, Free Influence

Summon any trader you want over the radio.

Daybreak Facilities

These facilities can only be built after unlocking them in Daybreak. Some of these facilities are superior versions of existing facilities while others are new and unique ones providing facility actions and passive benefits that only these facilities can offer.

Red Talon Bunkroom Facility Icon - Red Talon Bunkroom.png Five Beds, Morale Penalty

A high-efficiency bunk layout designed by Red Talon, allowing up to five people to sleep in a small amount of space. However, the tight quarters can lead to unhappy survivors. The prefab required for this facility is a special reward unlocked by playing Daybreak. Survive zombie attacks in that game mode to unlock better and better rewards.

Red Talon Workshop Facility Icon - Red Talon Workshop.png Workshop 3 + Free Passive Repairs

A high-end workshop able to passively repair melee and ranged weapons, provide its own power, and do everything a Workshop 3 can do. The prefab required for this facility is a special reward unlocked by playing Daybreak. Survive zombie attacks in that game mode to unlock better and better rewards.

Red Talon Watchtower Facility Icon - Red Talon Watchtower.png 3 Armed Guards, -6 Threat

A highly optimized watchtower allowing up to three guards to operate simultaneously, drastically reducing the threat of zombie attacks on your base. The prefab required for this facility is a special reward unlocked by playing Daybreak. Survive zombie attacks in that game mode to unlock better and better rewards.

Officer Quarters Facility Icon - Officer Quarters.png Two Beds, Morale Boost, Efficiency Gains

Luxurious and full-featured sleeping quarters fit for Red Talon officers, complete with a self-contained lavatory, workstation, and recreation section. The prefab required for this facility is a special reward unlocked by playing Daybreak. Survive zombie attacks in that game mode to unlock better and better rewards.

CLEO Relay Facility Icon - CLEO Relay.png Summon CLEO Drops

This kit-bashed satellite relay lets you request a delivery of high-tech gear from the CLEO system of drones. The signal also draws lots of zombies to your base. The CLEO Core required for this facility is a special reward unlocked by playing Daybreak. Survive zombie attacks in that game mode to unlock better and better rewards.

Unique Facilities - Campaign

Each Home Site has something unique; not just in appearance and layout, but in terms of built-ins. The facilities listed below are only available in certain bases.

Abandoned Locker Facility Icon - Storage.png Who knows what's in here? We'll only find out by breaking it all down.
Announcer Box AnnouncerBox.png A unique facility that can draw zombies in, or blast white noise to hide us from them.
Auto Shop (Wheelhouse) Facility Icon - Auto Shop.png Tools to repair, upgrade, and enhance our vehicles.
Backup Generator Facility Icon - Generator.png A generator was built in to this place, back before the apocalypse.
Backyard BBQ Pit Facility Icon - Kitchen.png Offers kitchen crafting options, morale-boosting feasts, and food rationing.
Bar & Grill Facility Icon - Kitchen.png A proper kitchen built into the back of a restaurant, with a full bar in front.
Bell Tower Facility Icon - Watchtower.png If fixed up, supports two guards. We can ring the bell to draw out zeds.
Biker Kitchen Facility Icon - Kitchen.png A grungy kitchen with a secret distillation rig in the back.
Broken Trailer TrashFacility.png An old trailer carrying irrigation equipment gave up the ghost here. We should clear it out to make more room.
Bunkhouse Facility Icon - Barracks.png An untouched cabin with perfectly cozy beds.
Cafeteria Kitchen Facility Icon - Kitchen.png A well-worn kitchen that has fed hundreds of hungry kids over the years.
Checkpoint Facility Icon - Watchtower.png A fortified area above the entrance where we could post a guard.
Chef's Kitchen Facility Icon - Kitchen.png A well-maintained hobbyist's kitchen.
Chic Eatery Kitchen Facility Icon - Kitchen.png A fancier-than-it-needs-to-be kitchen built into the back of a restaurant.
CLEO Relay (FOB) Facility Icon - CLEO Relay.png Would let us call in supply drops of high-tech gear.
Community Food Bank Facility Icon - Storage 3 (Refrigerated).png Stores lots of food & meds, and a moderate amount of the rest.
Concession Kitchen Facility Icon - Kitchen.png A fried-food-based kitchen, once used to serve up tasty treats.
Country Kitchen (Cabin Park) Facility Icon - Kitchen.png A well-loved, well-maintained kitchen, once used to cook up a storm for quests.
Country Kitchen (Mazzara) Facility Icon - Kitchen.png Lovingly maintained hand-crafted kitchen. Leftover cookbooks provide cooking knowledge.
Craft Still Facility Icon - Still.png This professional-grade still array allows us to convert food into fuel, ethanol, or beer, and to convert ethanol into fuel. Has a particularly pleasing hoppy aroma.
Cramped Barracks Facility Icon - Spartan Barracks 2.png Provides eight beds and a morale penalty.
Crewhouse Facility Icon - Luxury Barracks 2.png Four decent beds made on site, of solid wood. They'll outlast every one of us.
Defensive Towers Facility Icon - Sniper Tower.png A network of watchtowers with excellent sightlines and overlapping fields of fire. Provides some defensible benefit, or a lot more if we invest some Ammo.
Doorless Cells Facility Icon - Barracks.png Jail cells with the doors ripped off. Provides four beds and a morale penalty.
Double Bunk Room Facility Icon - Barracks.png Two bunkbeds provide four beds in a tight space.
Drive-in Theater Facility Icon - Lounge 3.png If repaired and refurbished, this would give us the ability to boost morale.
Eastern Watchpost Facility Icon - Watchtower.png The bridge fort offers a natural height advantage for our dedicated defenders.
Elaborate Storage Facility Icon - Storage.png An extraordinary storage setup.
Emergency Services Training Facility Icon - Fighting Gym.png Can teach the Medicine skill and improve the Fighting skill. Upgrade to gain passive injury recovery.
Employee Bathroom Facility Icon - Latrine.png
  • A place to do our business, if we have water to fill the tanks.
  • A place to do our business, assuming someone knows how to get the plumbing to work.
Factory Incinerator Facility Icon - Factory Incinerator.png A high-capacity incinerator, prefect for efficient, morale-boosting disposal of waste ... or anything else, for that matter.
Factory Storage WarehouseStorage.png A truly awesome storage solution. Originally designed to hold manufacturing materials, but we can use it for other things too.
Failed CLEO Drop Facility Icon - Drone Uplink.png An original model CLEO drop that failed to activate. We'll need either a specialist, or a large community, to remove this, and free up the slot for building a facility.
Firefighter Bunks Facility Icon - Barracks.png Provides four beds.
Firehouse Kitchen Facility Icon - Kitchen.png The heart of the station, stocked with well-loved commercial-grade equipment able to store a ton of food.
Firehouse Workshop Facility Icon - Workshop.png A workshop with an impressive suite of maintenance gear and spare parts. Provides a universal discount to parts costs.
Firewatch Tower Facility Icon - Barracks.png Elevated shelter provides 4 safe, indoor beds.
Fortified Bleachers Facility Icon - Watchtower.png Bleachers reinforced with scavenged junk to keep us safe from nearby threats.
Front Pews Facility Icon - Materials.png We can sleep on them, or break them down for materials.
Fuel Tank Watchtower Facility Icon - Watchtower.png Supports two armed guards for base defense, and reduces our threat level. Can be reconencted to the underground reservoir to gain fuel and fuel storage.
Gate Tower Facility Icon - Watchtower.png A platform above the gate where we can post a guard.
Grain Silo Storage Facility Icon - Storage.png Stores a ton of food and a decent amount of everything else.
Grisly Remains TrashFacility.png Some unfortunate residents were caught unprepared while moving supplies. If we clear out this mess we might find something useful.
Heavy Trash TrashFacility.png A big pile of junk we can clear up to make room for useful facilities. It'll take awhile.
High-End Kitchen Facility Icon - Kitchen.png A high-class restaurant kitchen with obscenely expensive cookware.
Huge Fuel Storage Facility Icon - Huge Fuel Tank.png A train-car-sized fuel storage tank. We'll never need more.
Keg Cooperage Facility Icon - Staging Area.png A hand-tool based construction setup that speeds facility builds. Can be dismantled for Materials.
Laundromat Facility Icon - Laundromat.png A graveyard of washing machines we can scrap for parts.
Liquor Store Facility Icon - Liquor Store.png Can be dismantled for ethanol & various luxury items.
Looted Supply Drop TrashFacility.png This Red Talon supply drop has been heavily looted. We should clear it out to see if anything useful is left.
Lumber Pile Facility Icon - Materials.png This pre-packed pile of lumber will make for excellent building materials, once we've sorted them out.
Machine Shop Facility Icon - Workshop.png This high-end shop lets us make many things, if we provide power.
Master Bedroom Facility Icon - Luxury Barracks 2.png A really nice bedroom with space for two to sleep comfortably. Boosts morale.
Meditation Garden Facility Icon - Meditation Garden.png A serene raised garden where we can rest our body, mind, and soul. Tending the medicinal herbs is a great way to boost morale.
Military Clinic Facility Icon - Infirmary.png Lets us recover health, treat blood plague, craft medical items, and remove various ill effects. (Equivalent to Infirmary 2)
Military Cots Facility Icon - Barracks.png An old military tent with four simple beds. They're not luxurious, but at least they're indoors.
Military Shooting Range Facility Icon - Shooting Range.png Increases max Stamina. Passively speeds Shooting and Wits improvement. Use labor to rapidly improve Shooting or Wits skill. (Equivalent to Shooting Range 2)
Mobile Catering Station Facility Icon - Kitchen.png Offers kitchen crafting options, morale-boosting feasts, and food rationing. (Equivalent to Kitchen 2 with extra options)
Neglected Red Talon Workshop Facility Icon - Red Talon Workshop.png Offers advanced crafting, weapon repair, and ammo & materials production.
Old Well Facility Icon - Rain Collector.png A really old well that, miraculously, still dips below the local water table, providing clean potable water to the whole base.
Overlook Facility Icon - Watchtower.png An upper-story corner room with good visibility. Works like a watchtower.
Pews Facility Icon - Materials.png We can sleep on them, or break them down for materials.
Police Armory Facility Icon - Armory.png A place to make ammunition and thrown consumables commonly used by law enforcement.
Primary Still Facility Icon - Still.png This professional-grade still array allows us to convert food into fuel, ethanol, or beer, and to convert ethanol into fuel.
Rancid Red Talon Officer Quarters Facility Icon - Officer Quarters.png Provides two beds. Normally very comfortable, but the backed-up latrine is a problem (so no morale bonus). No efficiency boosts. We can fix the plumbing to restore the morale bonus and unlock efficiency boosts.
Ransacked Red Talon Bunkroom Facility Icon - Red Talon Bunkroom.png Provides three cramped beds (with room for more), a mod slot, and a morale penalty.
Rear Pews Facility Icon - Materials.png We can sleep on them, or break them down for materials.
Red Talon Armored Storage Facility Icon - Storage.png A place to safely store resources without them becoming damaged or decaying. Provides extra storage for Fuel and Ammo.
Red Talon Watchtower (FOB) Facility Icon - Red Talon Watchtower.png Dramatically reduces base threat and supports three armed guards for base defense. Also includes a weird radio transmitter labeled "CLEO Drone Strike Control," but it's all busted up ... maybe we could fix it?
Refugee Clinic Facility Icon - Field Hospital.png Lets us recover health, treat blood plague, craft medical items, and remove various ill effects. (Equivalent to Infirmary 3)
Restaurant Kitchen Facility Icon - Kitchen.png A proper kitchen built into the back of a restaurant.
Rotting Livestock TrashFacility.png These poor penned-up cows were easy picking for the zeds. We should clear out this mess to gain some useful space.
Rusty Machinery TrashFacility.png Abandoned machinery left in the yard to rust. We could clear this out to make more space.
Salvage Beast Auto Works Facility Icon - Auto Shop.png Tools to repair, upgrade, and enhance our vehicles. Teaches or improves the Mechanics skill.
Sawmill Sawmill.jpg With power and labor, we can run the mill to make some materials. This makes a ton of noise, but there's a lifetime supply of lumber on site.
Scout Tower Facility Icon - Sniper Tower.png A tower with a catwalk we can use to post guards and scout nearby areas. Supports three armed guards with no ammo cost to maintain, unlocks rooftop recon at the radio, and unlocks spending ammo for additional threat reduction.
Seating Area Facility Icon - Materials.png
  • Made of old hardwood we can salvage into building materials.
  • Chairs and tables. Effectively provides one bed. Can be dismantled for materials.
  • Chairs and tables. Effectively provides two bed. Can be dismantled for materials.
Secret Distillery Facility Icon - Still.png Someone was making moonshine in their ventilated storage unit. Nice.
Secure Lockers Facility Icon - Storage 3 (Firesafe).png Firesafe storage lockers for police use, repurposed as we see fit.
Soundproof Latrine Facility Icon - Latrine.png It's cramped and kind of smelly ... but at least the P is silent.
Station Bathroom Facility Icon - Latrine.png Boosts morale (better with Water access). Unique.
Sturdy Bunkhouses Facility Icon - Beds (Outdoor&Sheltered).png Provides 6 beds, with the option to cram in a couple more.
Tae-Kwon-Do Gym Facility Icon - Fighting Gym.png A well-outfitted martial arts school we can train in.
Tasting Room Facility Icon - Tasting Room.png Provides a unique combination of morale boosts and crafting options.
Trailer Park Beds Facility Icon - Trailer Park Beds.png Five indoor beds (or rather, four travel mattresses and one sofa bed) for that rustic-chic sleepaway feeling.
Trailer Park Storage Facility Icon - Trailer Park Storage.png A big, sheltered place to safely store a lot of resources without them becoming damaged or decaying.
Trash TrashFacility.png A pile of junk we can clear up to make room for useful facilities.
Trash Pile TrashFacility.png Somebody made an effort to clean up this base, but they didn't get around to burning the trash.
Urgent Care Facility Icon - Infirmary.png A high-end medical facility we could do a lot with.
Utility Room Facility Icon - Generator.png Provides power when fueled up. Provides water when the pump is run.
Warehouse Storage WarehouseStorage.png A truly awesome storage solution for all manner of goods, perishable or otherwise.
Watchpost Facility Icon - Watchtower.png A platform above the steeple we can use to post guards.
Watchtower (Loch & Keogh) Facility Icon - Watchtower.png A fake watchtower that we'll use as, well, a, real watchtower.
Water Tank Facility Icon - Rain Collector.png An on-site tank of potable water, fit to brew with (or simply to drink, for the unenlightened).
Well House Facility Icon - Rain Collector.png A modern well installation that still dips below the local water table, providing clean potable water to the whole base.
Well-Used Latrine Facility Icon - Latrine.png Boosts Morale... as long as we spend the labor to keep it clean.
Western Watchpost Facility Icon - Watchtower.png The bridge fort offers a natural height advantage for our dedicated defenders.

Unique Facilities - Heartland

The facilities listed below are only available in the Jurassic Junction base when playing Heartland.

Base Defenses Facility Icon - Base Defenses.png Supports one armed guard for base defense. For this to function, we must have at least one survivor equipped with a firearm.
Basic Kitchen Facility Icon - Kitchen.png Manages rationing. Crafts fatigue-removing consumables. Can produce food.
Basic Lab Facility Icon - Basic Lab.png A workspace for crafting simple explosives, incendiaries, and decoys.
Drone Uplink Facility Icon - Drone Uplink.png Summon CLEO Drops, Call Drone Strikes or Deliveries

A hacked-together CLEO broadcast rig with surprising range. Allows us to request supply drops or air strikes from remote drones. Also lets us to occasionally call in a CLEO drop full of useful equipment (at the cost of drawing zombies to the base).

Fabricator Shop Facility Icon - Fabricator Shop.png Craft Parts, Craft Backpacks, Craft Pro Muzzle Attachments, Boost Weapon Durability

A top-tier makerspace equipped with a 3D printer and all sorts of crafting gear. Also enables many passive benefits, including increased weapon durability, higher stack sizes for consumables, and increased carrying capacity limits before impacting Stamina.

Farming Complex Facility Icon - Farming Complex.png If repaired, grows food. Can be upgraded to provide it's own water and much more food.
Fuel Extractor Facility Icon - Fuel Extractor.png A fuel pump and filtration rig that provides a daily income of fuel and plenty of fuel storage.
Medical Tent Facility Icon - Medical Tent.png Enables passive Health recovery and removal of trauma and infection. Treats blood plague. Crafts bandages, painkillers, & plague cure. Can produce meds.
Outpost Center Facility Icon - Outpost Center.png Determines outpost limit. Upgrade to raise the limit and allow a facility mod.
Repair Depot Facility Icon - Repair Depot.png Enables weapon repair & salvage. Crafts vehicle repair kits.
Unused Medical Annex Facility Icon - Unused Medical Annex.png An empty space that would allow us to expand our medical operations.
Utilities Complex Facility Icon - Utilities Complex.png Free Power, Free Water

Provides all the water and power we could ever need.

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