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*Water |
*Water |
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*-1 Materials per day |
*-1 Materials per day |
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+ | |||
− | *+1 Zombie Threat |
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==Facility Mods== |
==Facility Mods== |
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'''Garden Toolkit''' |
'''Garden Toolkit''' |
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==Trivia== |
==Trivia== |
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*Contrary to in-game description Garden Level 2 and Level 3 do not revert back to Level 1 if water is lost, but production will drop to that of Level 1 Garden until water supply is restored. |
*Contrary to in-game description Garden Level 2 and Level 3 do not revert back to Level 1 if water is lost, but production will drop to that of Level 1 Garden until water supply is restored. |
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− | *Due to Garden Level 3 maintenance cost of -1 Material per Day |
+ | *Due to Garden Level 3 maintenance cost of -1 Material per Day it might be more beneficial to leave Garden at Level 2 and increase the Food or Meds production with Facility Mods such as Fertilizer, Pesticide or Compost Bin and use Action: Boost Yields which stacks with facility mods. |
*Boxes of Seeds can be crafted in the Kitchen with Action: Collect Seeds (x1-3 Boxes of Seeds at cost of -3 Food). |
*Boxes of Seeds can be crafted in the Kitchen with Action: Collect Seeds (x1-3 Boxes of Seeds at cost of -3 Food). |
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[[Category:Facilities]] |
[[Category:Facilities]] |
Revision as of 10:19, 14 September 2020
Provides Food or Meds per Day.
Facility Slot
- Outdoor
- Small Slot
Passives
Level 1
- Crop (+1 Food or Meds per day)
Level 2
- Crop (+1 Food or Meds per day)
- Irrigation Rig (+1 Food or Meds per day)
- Requires: Water
Level 3
- Crop (+1 Food or Meds per day)
- Irrigation Rig (+1 Food or Meds per day)
- Requires: Water
- Improved Production (+1 Food or Meds per day)
- Requires: Argiculture (for Foods)
- Requires: Herbalism (for Meds)
Actions
Boost Yields
- +50% Food/Meds (1h31m, Cost: 1 Box of Seeds)
- Bonus: +50% Food
- Requires: Agriculture
- Bonus: +50% Meds
- Requires: Herbalism
- Bonus: +50% Food
Gardening Study
- +2 Food, +1 Gardening Textbook (Cost: 40 Boxes of Seeds)
Replant: Medicinal Herbs / Replant: Food
- Convert from Food to Meds, or revert back to Food (Cost: 2 Boxes of Seeds)
Maintenance
Level 1
- None
Level 2
- Water
Level 3
- Water
- -1 Materials per day
Facility Mods
Garden Toolkit
- +30% Food/Meds
Fertilizer
- +50% Food
Pesticide
- +50% Meds
Compost Bin
- Active: (+100% Food/Meds for 1h31m, Cost: -1 Food)
Soil Enrichment
- +10 Max Health
Water Cooler
- Action: Fill it Up (provide Water to this facility for 1h)
Trivia
- Contrary to in-game description Garden Level 2 and Level 3 do not revert back to Level 1 if water is lost, but production will drop to that of Level 1 Garden until water supply is restored.
- Due to Garden Level 3 maintenance cost of -1 Material per Day it might be more beneficial to leave Garden at Level 2 and increase the Food or Meds production with Facility Mods such as Fertilizer, Pesticide or Compost Bin and use Action: Boost Yields which stacks with facility mods.
- Boxes of Seeds can be crafted in the Kitchen with Action: Collect Seeds (x1-3 Boxes of Seeds at cost of -3 Food).