State of Decay 2 Wiki
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Tag: Visual edit
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*Water
 
*Water
 
*-1 Materials per day
 
*-1 Materials per day
  +
*+1 Zombie Threat
 
 
==Facility Mods==
 
==Facility Mods==
 
'''Garden Toolkit'''
 
'''Garden Toolkit'''
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==Trivia==
 
==Trivia==
 
*Contrary to in-game description Garden Level 2 and Level 3 do not revert back to Level 1 if water is lost, but production will drop to that of Level 1 Garden until water supply is restored.
 
*Contrary to in-game description Garden Level 2 and Level 3 do not revert back to Level 1 if water is lost, but production will drop to that of Level 1 Garden until water supply is restored.
*Due to Garden Level 3 maintenance cost of -1 Material per Day and Noise it might be more beneficial to leave Garden at Level 2 and increase the Food or Meds production with Facility Mods such as Fertilizer, Pesticide or Compost Bin and use Action: Boost Yields which stacks with facility mods.
+
*Due to Garden Level 3 maintenance cost of -1 Material per Day it might be more beneficial to leave Garden at Level 2 and increase the Food or Meds production with Facility Mods such as Fertilizer, Pesticide or Compost Bin and use Action: Boost Yields which stacks with facility mods.
 
*Boxes of Seeds can be crafted in the Kitchen with Action: Collect Seeds (x1-3 Boxes of Seeds at cost of -3 Food).
 
*Boxes of Seeds can be crafted in the Kitchen with Action: Collect Seeds (x1-3 Boxes of Seeds at cost of -3 Food).
 
[[Category:Facilities]]
 
[[Category:Facilities]]

Revision as of 10:19, 14 September 2020

Provides Food or Meds per Day.

Facility Slot

  • Outdoor
  • Small Slot

Passives

Level 1

  • Crop (+1 Food or Meds per day)

Level 2

  • Crop (+1 Food or Meds per day)
  • Irrigation Rig (+1 Food or Meds per day)
    • Requires: Water

Level 3

  • Crop (+1 Food or Meds per day)
  • Irrigation Rig (+1 Food or Meds per day)
    • Requires: Water
  • Improved Production (+1 Food or Meds per day)

Actions

Boost Yields

  • +50% Food/Meds (1h31m, Cost: 1 Box of Seeds)

Gardening Study

  • +2 Food, +1 Gardening Textbook (Cost: 40 Boxes of Seeds)

Replant: Medicinal Herbs / Replant: Food

  • Convert from Food to Meds, or revert back to Food (Cost: 2 Boxes of Seeds)

Maintenance

Level 1

  • None

Level 2

  • Water

Level 3

  • Water
  • -1 Materials per day

Facility Mods

Garden Toolkit

  • +30% Food/Meds

Fertilizer

  • +50% Food

Pesticide

  • +50% Meds

Compost Bin

  • Active: (+100% Food/Meds for 1h31m, Cost: -1 Food)

Soil Enrichment

  • +10 Max Health

Water Cooler

  • Action: Fill it Up (provide Water to this facility for 1h)

Trivia

  • Contrary to in-game description Garden Level 2 and Level 3 do not revert back to Level 1 if water is lost, but production will drop to that of Level 1 Garden until water supply is restored.
  • Due to Garden Level 3 maintenance cost of -1 Material per Day it might be more beneficial to leave Garden at Level 2 and increase the Food or Meds production with Facility Mods such as Fertilizer, Pesticide or Compost Bin and use Action: Boost Yields which stacks with facility mods.
  • Boxes of Seeds can be crafted in the Kitchen with Action: Collect Seeds (x1-3 Boxes of Seeds at cost of -3 Food).